FTL (Faster Than Light)

Things are not going well for this ship

I love stories in all their formats, not just books. Give me a good film and I'll be lost for two hours. Give me a good computer game and I can be lost for far longer. For that reason I sometimes avoid games that I know I'll love, particularly perma-death roguelikes. I recently gave in and tried FTL (Faster Than Light). It is a big mistake for productivity! It is one of those "Just one more game!" specials, because when you die you always feel you can do better, that it won't take long to play one more game, and suddenly you are lost again, being the captain of a small space ship on a tense race against time.

The game captures the atmosphere of a cross between a cut-down Star Trek and Firefly. Be a goodie. Be a baddie. No game takes too long to play, each one tells its own story. You can rename your ship and crew to make things more personal (use the names from your favourite sci-fi show or film, or those of your friends, neighbours and loved ones; it's a lovely personal touch which makes each crew member more memorable). Forget the USS Enterprise - my most successful mission so far was in the supership known around the universe as The Kitchen Sink. (I was low on inspiration that day).


Something is wrong

Something is wrong in this place.

Stares can be cruel, yes, I see that. Scar tissue does not bleed, it is a sign that things are planned, not random, yes, stories and people, the world's architect, self-evident. I see and know. I am not hurt any more. Look all you like. And I will look back at you. And we will see who is the strongest. I am bigger. Mind, body, scar tissue. Yes. I do not like "vibrations". The term is imprecise. No. It is mood I feel. Mood comes from choices. Mood comes from entities, from people and things which pass through or rest in a place. Rest, yes. All choices.

Dark panelling. A choice. Lighting that makes one area - that one by the bar - bright, that is choice, that makes shadow elsewhere, yes. The mood. It is wrong. I see. I will unravel. I see architect's plans, yes, I see.


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